'Broken' Indicated by a cracked circle and red colour around the equipment/weapons stats. It can cause:
- Fire Rate
- Damage to Armor or Flesh
- Clip Size
- Critical Damage
- Critical Chance
Weapon will Jam Randomly
+ Ammo Consumption
This seriously hinders weapon or equipment performance, so choosing this isn't a choice you should make. Waiting for a better quality version, which will be much better
Rusted Indicated by a cracked circle and brownish color around equipment stats. It works exactly like the Broken version, but causes 1 or 2 problems with the equipment/weapon.
Funnily enough, when you spin 3 poops in slot machine it can give you rusted GARBAGE.
Normal Indicated by an intact white circle and grayish border around equipment/weapon stats. It does nothing to all weapons except for Magnums, to which it increases the magnum's critical chance by 10%. But with MP412's it increases it by 15%.
Refined''Refined Indicated by a little green star and teal around the weapon stats. It's can cause:
+ Fire Rate
+Damage to Armor and Flesh (the weapon will get a Piercing or Shredding tag respectively)
+ Clip Size
+ Critical Damage or Chance
- Ammo Consumption
Refined items sometimes appear to have elemental/special factors to them.
To the right: A refined piercing knife.
Flawless is indicated by a big blue star and blue around the weapon stats. It can cause the 2 or more of the Refined factors.
Perfect Indicated by a yellow sun icon and yellow around the equipment's/weapon's stats. It's will cause one or more of the Refined factors, along with another elemental or special factor. These are all of the possible Perfect factors:
EMP - Nitrogen - Shredding - Incendiary - Concussive - Piercing - Corrosive - Razor Sharp
EMP: Gets a small chance of reducing the target's damage.
Nitrogen: Gets a small chance of reducing the target's fire rate.
Shredding: Improves damage against enemies that have no armor left.
Incendiary: Gets a small chance to set the target on fire.
Concussive: Causes rounds fired to deal splash damage to enemies near the end of the bullet's trajectory.
Piercing: Improves damage against enemies that still have armor left.
Corrosive: Gets a small chance to cover the target in acid.
Razor Sharp: Improves damage against flesh. Only available for melee weapons.
Electrified: The EMP effect, but renamed for melee weapons.
If I missed anything, this is Wikia, feel free to edit the page and fix it!
- ↑ Concussive weapons have a small explosion at the impact spot. Shooting too close to yourself can cause a suicide.