In Strike Force Heroes 2, there's a lot of options to customize your soldier's appearance. Most of them are located at "Appearance" tab/screen. This is where you can view what your character looks like with the weapons and attachments that are currently equipped. It can be accessed from Soldiers menu by clicking on 2nd icon in top-left corner, and the menu itself can be accessed from Main Menu by clicking on the highlighted Soldiers button, or from Campaign/Challenges/Custom Game menus, by clicking on Soldiers button in bottom-left corner.
In Appearance screen, you can also select the helmet, body, and camo type you would like to wear, with all changes being displayed instantly. There are 4 helmets, 3 bodies, and 20 camos to choose from for each class, with helmets and bodies being unique for each class, and camos being same for all classes. None of these options have any impact on gameplay, they only exist for cosmetic purposes.
Bodies & Helmets
- Night Vision — A helmet with 3 lights on it.
- Retina Display — A piece of light is placed on where character's eye was.
- Full Visor — A helmet with a wide visor.
- Future Soldier — A helmet based on Ghost Recon: Future Soldier. It also resembles the helmet of Raze Soldier from games Raze and Raze 2, which were developed by the same people who made Strike Force Heroes 2.
- Mark IV Kevlar — Vest around torso (minus arms), and blue light on sleeve.
- Minimalist — Green fatigues, chest rig/belt.
- Heavy Padding — Thick, dark green vest covers around most of the torso.
- The Lion — Boonie hat, usually worn by snipers.
- The Hogan — Based off the WWE Superstar Hulk Hogan.
- The Snake — Based off Solid Snake from the Metal Gear Solid series.
- The Hawk — Mohawk-styled hair.
- Bravery — No top clothes, only muscles.
- Keepin' Classy — A vest with some tattoos.
- Rambo — A bandolier.
- Shepard — This is just a beret, and also a tribute to General Shepherd of Modern Warfare 2. Gray mustache.
- In the Navy — A peaked naval officer's cap with gold trimmings. Its name is a reference to a song of the same name by Village People. Black mustache.
- Johnson — Sergeant Major Johnson from the Halo series. Black mustache.
- Sheriff — A wide brimmed sun hat, with a gold badge on the front. Similar to the cowboy hat worn by Sheriffs in the Wild West. Comes with a free pair of sunglasses. Brown mustache.
- High Authority — This body has no visible armor, just a belt with a pouch. Apparently this is to show his uniform underneath, and therefore his authority.
- Great Dictator — A grey waistcoat, knee pads, an armband, and a lovely gold medal make up this body. An outfit that would look good on any great dictator.
- Safety First — A chest plate, elbow pads and knee pads make sure that you remain safe while issuing orders.
- Peekaboo — A helmet with a raised face visor.
- Syndication — A head with raised hair and a bandana. Based from the game Syndicate.
- Nightmare — A slightly modified knight's helmet, with a closed visor. Based on Snake Eyes from G.I. Joe.
- Assassin — A facemask covering the entire head with two holes for eyes.
- Sneaking Suit — A basic armor, resembling the armor of Solid Snake, from the Metal Gear Solid series.
- High Endurance — A slightly more robust armor with less plates and more seams than the Sneaking Suit. Same general build as the Sniper's legs.
- Battle Attire — A heavy version of the Sneaking Suit. Bears a very slight resemblance to Solidus Snake's armor, also from Metal Gear Solid.
- The Headbutter — A large helmet with a wide visor.
- Neck Protection — A more heavily armored helmet resembling a welding mask.
- I'm The Juggernaut — A helmet based on The Juggernaut, an X-Men villain.
- Storm Trooper — A helmet based on an Imperial Stormtrooper from Star Wars.
- Reinforced Kevlar — It's a heavy looking, reinforced kevlar.
- Come At Me — A big "box" with what seems to be spikes on it.
- The Wall — Even more armor.
Camos re-color certain body and helmet zones. There are 20 different camos available for all soldiers, unlockable from the Slot Machine. There are 5 main color/style types, but each camo itself is unique.
The camos are earned from left to right, from top to bottom, obtaining a new camo from each color/style each time one is unlocked. To earn a camo, you must get 3 Camo icons in the slot machine, this will unlock one next camo, and only for class who just spinned the machine. Due to that, unlocking all camos for all classes can take a while.
- Army Drab
- Desert Storm
- Frozen Lake
- Hot Lava
- Deep Blue
- Blood Stained
- Pretty in Pink
- Glitch in the System
- Hot Rod
- Nathan, the Engineer uses "Retina Display" helmet, "Heavy Padding" body and "Jungle" camo.
- Dex, the Mercenary uses "The Lion" helmet, "Rambo" body and "Desert Storm" camo.
- West, the General uses "Shepard" helmet, "Safety First" body and "Army Drab" camo.
- Jyn, the Sniper uses "Syndication" helmet, "High Endurance" body and "Jungle" camo.
- Tower, the Juggernaut uses "I'm the Juggernaut" helmet, "The Wall" body and "Bandages" camo.
You can only see Skins when playing a match, and the ordinary character models are displayed at all time when in the soldier customization menu. Some parts of each Skin are customized by the camo you equip, and equipped helmets and bodies don't matter at all in this case.
Another thing to mention is that you are not the only one who can equip skins. Any enemy or ally can use them too. (When you see the following names in your allies and opponents, they will show up in those skins.)
To equip a skin, simply change your character's name to one of those listed below. Capitalize exactly as shown. Keep in mind, the camo won't be the same; you'll have to equip the appropriate camo yourself. (See the gallery above)
- GlobeX Leader — Same skin as the one you fight in the last Campaign level.
- Astronaut — The familiar suit from the first level of the Campaign.
- Justin — The skin of the first creator of the game, one of the two that you fight in the last Challenge level.
- Mike — The other creator of the game.
- Scientist — The well known Scientist from Strike Force Heroes 1 and 2.
There are also skins that you either cannot use yourself, or are only usable in certain conditions. These are exclusively available in either challenges, specific campaign missions, or are only usable by the AI. The only way you can use these special skins outside of these circumstances is with hacking.
- GlobeX Engineer — Possesses a unique version of the "Night Vision" headgear, and has a unique body type ("Mark IV Kevlar" with the arm lights of "Heavy Padding"). Has silver armor pieces instead of green, and has red lights instead of blue. Only available to the AI in the Campaign.
- GlobeX Mercenary — Possesses a unique gasmask/helmet and body type (Arms of "Keepin' Classy", chest of "Bravery"). Has silver armor pieces instead of green. Only available to the AI in the Campaign.
- GlobeX General — Possesses a unique "Shepard" headgear (with an optic visor, and a black mustache), and a unique body type (mixture of "High Authority" and the arm-bands of "Safety First"). Has some silver armor pieces instead of green. Only available to the AI in the Campaign.
- GlobeX Sniper — Possesses a unique version of the "Peekaboo" headgear with two pairs of red lights in the eye-area. Has the "High Endurance" body gear. Has silver armor pieces instead of green. Only available to the AI in the Campaign.
- GlobeX Juggernaut — Possesses a unique helmet. Has the "Come At Me" body gear. Has some silver armor pieces instead of green. Only available to the AI in the Campaign.
- GlobeX Astronaut — Unique modified version of the Astronaut skin. Has silver armor pieces instead of green, and orange lights instead of blue. Only available to the AI in the Campaign.
- Iagi — Iagi. Only available to the AI in the Campaign.
- Power Armor — Unique armor, with the "Deep Blue" camo equipped. Only usable in Last Hope.
- Wizard — Unique Wizard headgear. Only usable in Wizards in Space or in a Custom game by unlocking the Wizardry Modifier.
- Awesome Face — Awesome Face headgear. Only usable while playing with the Fiesta modifier.